Chambered Fate

Had the privilege to work on Chambered Fate with some really talented friends for the GMTK Game Jam 2023! We ended up placing 14th overall out of 7k entries and couldn't be happier with the game! We're planning to release a full version with more content and bug fixes in the near future. You can play the game jam version free on itch.io: https://strangeapegames.itch.io/chambered-fate

I was responsible with creating most of the environment kit as well as many of the levels (currently Firing Range, Jail Break, and Train Station). Effects/Sound was done by Austin Crane, Characters by Rico Romero, and other environment assets by Alex Dudley. We wanted to keep our style unified since we had to make the game in less than 48 hours so we used a single color palette texture for the entire game's environment. It was a huge collaborative project and the team nailed it imo!

We wanted to keep the levels simple so I made an environment kit that we stretched to hell to make the levels. Other pieces were created by the rest of the art team

We wanted to keep the levels simple so I made an environment kit that we stretched to hell to make the levels. Other pieces were created by the rest of the art team